using UnityEngine;
using System.Collections;

public class ImpactoBalaTorre : MonoBehaviour {
	
	public float tiempo; 	
	
	void Start () 
    { 
		Destroy(this.gameObject, tiempo);
	}
	
    void OnTriggerEnter(Collider other)
    {
        if (other.name == "Vampiro(Clone)")
        {
			VampiroControl vc = other.GetComponent("VampiroControl") as VampiroControl;
			vc.RecibirDmg(damage);  	
			Destroy(this.gameObject);
        } 
		else if (other.name == "Zombie")
		{
			ZombieControl zc = other.GetComponent("ZombieControl") as ZombieControl;
			zc.RecibirDmg(damage); 	
			Destroy(this.gameObject);
		}
        
		
    }
	
	public float damage {get; set;}

}
